The past four weeks have been very enriching. Because GP
Singapore is imminent, and therefore the frequency of my games intensified. The
learning values were there of course, but it also offered many excruciating
experiences for me, most of the time.
I received hard lessons on top-decking (or rather, not
top-decking at all) when you needed it the most. Imagine having the luxury of
drawing over thirty cards off the top of your library when your opponent has a
massive board presence of ten lands and nothing else, simply waiting for you to
make things happen.
And suddenly it seemed like I was playing this unfamiliar Twinless Exarch.
Or your opponent sneaking in a very brilliant Illness in the Ranks just before you
cast your Blood Moon to screw up the
land colors for his Collected/Chord of
Calling. Twenty turns later I concluded that I had swapped out my one and
only Repeal that I was patiently
waiting to draw.
But the most important lesson this weekend, was that I
finally learnt to use the golden phrase," On the stack.”
A typical combo match-up is capable of ten-minute games. You
either win, or lose. Which is also the reason why I always have time for two
cigarette breaks between rounds and sometimes, even a 25-minute lunch break.
And then I figured out that I have also been giving away longer
coffee breaks to my opponents. I am actually giving away games far too easily.
I hold the stack a lot more nowadays. I make an increased
amount of calculated moves between the stacks for better gameplays.
I used to let Abrupt
Decay resolve when it targeted my Deceiver
Exarch in the midst of tapping for the combo, since there was no way I
could counter it and I should naturally let it go. But because I held the
stack, I took a second look at my hand and realised that I have a Pestermite and I can flash it in response with Abrupt Decay on the stack, untap my Deceiver Exarch and trigger off the
combo a million times before Abrupt Decay
resolves.
I held an Aether Vial
trigger on the stack and Repealed it
before any counter can be added on it. I placed my own Serum Visions on the stack and resolved a Telling Time so that the Serum
Visions would effectively draw me the second card that I needed. Sometimes
I even go to the extent of flashing in a Deceiver
Exarch with my opponent’s fetchland ability on the stack, just to avoid him
getting a blue land source to counter my creature.
There was this recent encounter where I was playing against a
Jeskai Aggro deck with Geist of Saint
Trafts and flipping Delvers. We
got ourselves into a midgame beatdown, his one 3/2 Insectile against my two Snapcaster
Mages. With his life total at 2
(I was at 3), I had a Lightning Bolt in hand and could easily
deal for lethal to his face, which some players might do. But my opponent had
two untapped lands in play and I decided to pass my turn, allowing him to
survive on 2.
That move proved to be crucial as my opponent took his
opportunity and cast a Lightning Helix
targeted at me for his own version of lethal. In response, I cast my Lightning Bolt which went on top of the
stack and resolved first. State-based effects checked, opponent ends up dead
first, and I won the game.
My games have gradually evolved from losing in 10 minutes to grinding
out my opponent for 20 minutes and eventually finding ways to turn the tide and
win that game instead.
Because when you hold spells on the stack, there is time for
you to consider your options and make better decisions rather than blindly
allowing spells to resolve. On-the-stack plays are excellent opportunities to
catch your opponents off guard and pressurize them into making misplays that
could be beneficial to your game.
Remember that once you have allowed spells to resolve, there is no way of retracting your moves.
I smoke a lot lesser now though.
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