I spent
last Saturday at a local game shop for my last PPTQ of the season. My season
has been a relatively short experience. I only started last October and was
fleetingly unsure as to what I was landing myself in. My first six months of
competitive play was fruitful. I haven’t won anything yet – the best I did was
second place at a GPT with my Jeskai Ascendancy Combo deck.
I have a
habit of brewing three different decks (Combo, Control and Aggro) and the
frequency of game exposure is dependable on how I ranked my favorites. And
since it was the last Standard PPTQ of my season I decided to play Esper
Control instead of my usual favorite.
It was
horrific.
Not
because I dropped out of the competition with a 1-2 record, but because each
match lasted an average 20 to 25 minutes. I won my last game in the nick of
time, just after the judge called for the last five turns, and that was only
two matches played. (I won 2-0 that particular round). What if that game was
tied at 1-1? It would have been a draw game after 50 minutes of mind-grinding.
My friend
who was also in the competition, told me that’s what I deserved for playing a
control-based deck. Sometimes it’s either you have no time to win, or you find
yourself losing after playing for an hour. ”You should have played your combo
deck. What was previously a win away from Top-8 became a win away from the
bottom,” he said.
My friend
was right. It just wasn’t my style to drag play, and hence my decision to end
my PPTQ early. It was a six-round swiss format and I didn’t want to grind for
another 3 hours playing control.
Yes. I
was seriously bored playing my own deck and that is not a good sign. It was a
bad decision to play something I’m so out of touch with.
I
practically took a stranger to a tournament and blew my own chances.
There are
times when you go on a date and realized things are not quite right and you
just felt that you are wasting your partner’s time as well as your own. You
might want to leave right away and not waste anybody else’s time. I didn’t do
my research well enough and realized I would be much happier playing
my preferred deck even if I had to lose eventually.
Deck
preferences.
It took
me nearly two months of deck testing before I finally brewed my own variant of
the combo. It wasn’t an easy deck to play against all the odds. People have
solutions all over, and the only way I figured out to play this deck as
efficiently as possible, was to replicate what card draws was to Storm decks in
Modern, with the inclusion of some excellent top-decking luck.
This was
Pro player Lee Shi Tian’s version which made its way to Top 4 of the Manila GP
2015:
How this
deck gets to win is simple. With a Jeskai Ascendancy and a mana dork in play, a
Retraction Helix would enable your mana dork to bounce either the Astral
Cornucopia or Briber’s Purse back to your hand. You recast the X=0 spell again
to untap your mana source which triggers the Ascendancy and you get an infinite
loop to either buff up your creatures to swing for lethal or find yourself an Altar
of the Brood for infinite mill.
My luck
dries up whenever it comes to Commune with the Gods because I tend to mill my
Retraction Helices into the graveyard, along with Altar of the Brood and
Briber’s Purses.
And so I
decided to make some changes:
Since
I’ve been getting played out by the bloody Communes on a regular basis,
Taigam’s Scheming becomes an inevitable choice for me. It is not card advantage
at first instance, but it manipulates your next five draw steps and does the
filtering anyway. The slots for Briber’s Purse and Altar of the Brood has
been increased for consistency. There is now three times more of a chance that
I would get these cards into my opening hand.
I
replaced Tormenting Voices, a single Voyaging Satyr and Rattleclaw Mystic with
Defiant Strikes and Anticipates. The one-casting cost Defiant Strike has been
crucial in my build-up. There was this scenario where this card was
particularly impressive.
It was
turn three. My opponent had just tapped himself out for a Courser of Kruphix
and this was a golden window for me. I had three lands tapped out for
Ascendancy with an untapped Sylvan Caryatid in play. I had a pair of Defiant
Strikes, one Dragon Mantle and two lands in hand.
I
proceeded to trigger the Ascendancy with a string of Defiant Strikes and Dragon
Mantles, generating six to seven loops and a Dig Through Time to get all my
combo pieces for a third turn win. That is at least 18 cards off the top of my
library in a single turn. That play would hardly be possible if I had two
Tormenting Voices. Perhaps I got lucky that game, but winning a game is also
about setting yourself up when you are reliant on luck to get the right draws.
The
variant also features a transformative sideboard that enables the combo to
convert into a control deck. The underplayed Ojutai’s Command is able to hold
off Dragonlords during midgame, null Stoke the Flames and also reanimate your
Caryatids at end of turn after a boardwipe by your opponent. Reprisals are
cheap removal spells to get the bigger threats out of the way, while Seismic
Rupture and Anger of Gods deal with the weenies.
Narset
Transcendent is a surprise inclusion during sideboard testing. When the game is
running in Control mode, Narset’s first ability helps the extra draws into
combo pieces. And if there is an 8/8 dragonlord staring down at you, you could
also cast your one and only Retraction Helix to bounce the attack and activate
the second ability of Narset to rebound the Helix for the next turn and
hopefully combo off with a free trigger on Ascendancy. The final ability of
Narset is almost the best protection in the format for the combo.
The
Jeskai Ascendancy Combo is not broken yet, but it’s the only deck at the moment
that doesn’t bore me to death.
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