Friday, September 26, 2014

Irony of Card prices

So I was talking with some of my fellow MTG friends and they all came up with a rather similar analogy; to play modern, one has to sell a kidney. 
As much as we like to laugh it off and continue to take out the bills for that mint blue card to the right, or for the overrated, but still important monster above, it came to my point on how ridiculous MTG can be.

For instance, Tarmogoyf is nearing $250 a piece even after a limited reprint. In fact, the demand went up higher! If that's the case, it's not really far-fetched to say that 4 of those would really equate to an iPhone.
Almost there if you think about it...

Well, apart from the insane investment price that we are looking at to invest into Modern, I'm more concern at the irony of the prices for certain cards. Really, I'll give a few examples and you'll see. Some of the cards are justifiable to be expensive, but NOT at the current price they are at now. Seriously...

Take Cryptic Command for example. It's widely regarded as the best blue counter/tempo spell in modern. Sure, 4 mana, four options with each option is a very relevant utility in the format. The power level of the card is surely something that that blue decks would kill to find 4 slots to jam these beauty in. The current price? ~$60 as of writing....
Can you actually imagine that 4 of these would cost you $240? To put this in perspective, $240 is approximately 2 booster boxes, or 60 packs. In the non-MTG related? To me, that's about a month's worth of food expenses! I'm a student... so that's like half of my allowance already.

But, in my opinion, it is justified. Given that this card is widely used in the format and the given power level, it's justified to be at that price. Consider the prices of the card are directly proportional to the apparent power level and the effectiveness in its use. I would also assume that in the possible best case scenarios, aka, not countered, evaded, etc. 

With those assumptions considered, I would say that this can be considered as a "premium" for decks, like if we were to take decks as a form of a machine or equipment, it can be upgraded to increase the efficiency and power. Likewise, we would try other alternatives first to get the hang of the deck, learn to play with it, manipulate it, and finally, upgrading it. This would be something like an end-point upgrade for the decks and having it at a premium price, I personally think it is like a "final" upgrade to the deck. 

That being said, it's just ideally... Normally we would net deck isn't it? (Don't lie!) Alright jokes aside. Here's the next example:

I can swear by this card that this card is extremely underrated. Many hate on this card as by saying it's a mere 0/1 Bant dork with Exalted. Try sticking her around with Geist or some other beatstick... the bonus is usually extremely relevant. 

The power of this card, justified. It's one of the most powerful mana dork around. Having able to give exalted, produce all 3 of Bant colours for only 1 mana, it's really an efficient creature.

So current price tag? ~$75!!!!

Wait. $75 for this?! I can justify and argue that this is a good card, but I cannot justify her at that price. You know Deathrite Shaman? That poor dude who got banned! He didn't even make it near the $30 mark, which Noble Hierarch was hovering around there before the price spike due to banning of the former... And basically jumped nearly two-fold just overnight!

Now, don't get me wrong, the rant is not about the card not deserving the price it is valued at now. Instead, I'm talking about the irony of that being more expensive than the card that was banned in any point of time when both are legal in Modern format.

I can give more examples, but I think I have made my point across. In no way am I condemning the cards; except for Tarmogoyf... seriously you are just too expensive for a vanilla beatstick that just grows fat. Yes I know the power level and play demand of him, but it's just a sad thing that no other cards can come close as a substitute or replacement in that slot..

Whole in all, I am sure Wizards are doing something to curb the high prices for Modern Singles. They are pushing hard for this format, so expect reprints to be in the way to ensure the cards remain relatively affordable. Modern Masters 2 is anticipated to be on the way next year May 2015, expect the coming blocks to bear certain cards with replacements or as reprints.

I'm expecting prices to stabilize like Legacy after next year. The prices going up and down probably would not fluctuate too much from the original unless banning or a direct replacement/upgrade prints occur.

I rest the case here. This is a short rant post that I feel I have to share. Sometimes just take a step back and think whether is the card really worth its value or is it simply due to supply/demand. You'll be surprised most of the time.

Monday, September 22, 2014

Hit or Miss? Post-RTR Financial Review of JOU / M15 Speculation.

With post-RTR rotation arrived, I want to see how my analysis fared so far and my personal review in the analysis and any other updates for the card. For reference, you can see my review for the individual cards in the following review posts below:
For reference, I am using TCG Mid and MTGPrice.com for price references.

Okay, let's start!

(Journey into Nyx)


I personally think that among the 3 expansions in Theros Block, it kind of goes quite underwhelming as I look at the set again. In comparison to Return to Ravnica, it's really underwhelming for people who are looking beyond standard constructed. RTR block gives us incredibly powerful cards like Abrupt Decay, Deathrite Shaman, Sphinx's Revelation, etc. And, reprints like Shocklands.

Note that bulk rares consists of prices < $0.50, and bulk Mythic are priced < $1. For the list, I'll go by this format below.
  • Card (Speculated price / Current price )

Hits! (Prices that are in the range of the speculated price, with a standard deviation of ~ 0.05%)
  • Godsend ($4-5 / $5) [Foil $20]
  • Prophetic Flamespeaker ($5 / ~$5)
  • Sage of Hours (< $3 / $1.7)
  • Worst Fears (bulk / $1)
  • Bearer of the Heavens (bulk - $1 / bulk)
  • Deicide ($1-$3 / ~$1.6)
  • Dictate of Erebos ($1 / ~$1)
  • Eidolon of Blossoms ($2 / ~$2)
  • Daring Thief (Bulk / Bulk)
  • Dawnbringer Charioteers (Bulk / Bulk)
  • Dictate of Twin Gods (Bulk / Bulk)
  • Doomwake Giant (Bulk / Bulk)
  • Extinguish All Hope (Bulk / Bulk)
  • Harness by Force (Bulk / Bulk)
  • Heroes’ Bane (Bulk / Bulk)
  • Hydra Broodmaster (Bulk / Bulk)
  • Hypnotic Siren (Bulk - $1 / Bulk)
  • King Macar, the Gold Cursed (Bulk - $1 / Bulk)
  • Launch the Fleet (Bulk / Bulk)
  • Pheres-Band Warchief (Bulk / Bulk)
  • Polymorphous Rush (Bulk / Bulk)
  • Revel of the Fallen God (Bulk / Bulk)
  • Scourge of Fleets (Bulk / Bulk)
  • Skybind (Bulk / Bulk)
  • Spawn of Thraxes (Bulk / Bulk)
  • Twinflame (Bulk / Bulk)
  • Temple of Epiphany ($6-$8 / $7)
Near hits. (Prices that are almost in the  range of the speculated price, with a range difference of $1-2)
  • Athreos, God of Passage ($10-$15 / ~$8)
  • Pharika, God of Affliction ($5-$8 / $4)
  • Battlefield Thaumaturge ($1 / bulk)
  • Dictate of Heliod ($1 / bulk)
  • Hall of Triumph ($1 / $0.78)
  • Setessan Tactics ($1.00 / ~$1.5)
  • Temple of Malady ($6-$8 / $10)
Miss. (Prices that are completely out of range)
  • Iroas, God of Victory ($10-15 / ~$5)
  • Keranos, God of Storms ($10-15 / ~$18)
  • Kruphix, God of Horizons ($8 / ~$3)
  • Aegis of the Gods ($3 / $1)
  • Dictate of Karametra ($1.5 / bulk)
  • Dictate of Kruphix ($2 / bulk)
  • Eidolon of Great Revels ($2-$4 / ~$8.5)
  • Mana Confluence ($5-$8 / ~$16)
  • Master of Feast ($6-$8 if break meta, bulk otherwise / ~$3)
  • Silence the Believers (Bulk / $1.5)
Honestly, some of these cards are quite surprising. For instance, Master of Feast is not as expensive as I thought. I knew that card would be something that people will go after for standard, but it turns out it's about half of the price I expected it to be. 

Perhaps also because of the lack of proper mana fixers in standard, mana confluence is still a card in high demand. However, I still stick to my stand that this is merely a clone of City of Brass.

The most surprising in the review is my initial analysis of the Gods. My initial thought was that the Gods would take up in most of the decks, but it appears otherwise. Keranos, God of Storms is insanely powerful as I did mention in a gameplay review I did last month. However, I did not anticipate the spike to be this fast. For the rest of the God cards, let's just say those that I have missed completely really took a shock for me in my analysis. How can I even think that they are fringe viable in constructed formats? They are mainly demanded by EDH actually.


(Core Set 2015)


To be honest, This was most anticipated core set  after the changes. It gave us plenty of surprises and awesome reprints!

Hits! (Prices that are in the range of the speculated price, with a standard deviation of ~ 0.05%)
  • Ajani Steadfast ($10-$15 / ~$15)
  • Jace, the Living Guildpact (5-$10 / ~$9)
  • Soul of Ravnica ($1-$2 / ~$1.2)
  • Soul of Innistrad ($1-$2 / ~$2)
  • Soul of Shandalar ($1-$2 / ~2.3)
  • The Chain Veil (~$2-$4 / ~$2)
  • Avacyn, Guardian Angel (bulk to $1 / $0.6)
  • Hushwing Gryff ($1-$3 / ~$1.7)
  • Mass Calcify (bulk / bulk)
  • Preeminent Captain ($1-3 / $1.23)
  • Spectra Ward (Bulk - $1 / bulk)
  • Spirit Bonds (Bulk - $3 / ~$1)
  • Jalira, Master Polymorphist (Bulk / Bulk)
  • Master of Predicaments (Bulk / Bulk)
  • Mercurial Pretender (Bulk / Bulk)
  • Stormtide Leviathan (Bulk / Bulk)
  • In Garruk's Wake (Bulk / Bulk)
  • Indulgent Tormentor ($1 / ~$0.7)
  • Necromancer's Stockpile (Bulk / Bulk)
  • Ob Nixilis, Unshackled ($1-$3 / ~$1.7)
  • Stain the Mind (Bulk / Bulk)
  • Aggressive Mining (Bulk / Bulk)
  • Burning Anger (Bulk / Bulk)
  • Crucible of Fire (Bulk / Bulk)
  • Goblin Kaboomist (Bulk / Bulk)
  • Hoarding Dragon (Bulk / Bulk)
  • Kurkesh, Onakke Ancient (Bulk / Bulk)
  • Siege Dragon (Bulk / Bulk)
  • Life's legacy (Bulk / Bulk) 
  • Phytotitan (Bulk / Bulk) 
  • Avarice Amulet (Bulk / Bulk)
  • Grindclock (Bulk / Bulk)
  • Haunted Platemail (Bulk / Bulk)
  • Obelisk of Urd (Bulk / Bulk)
  • Phyrexian Revoker ($1-2 / ~$1.5)
  • Shield of Avatar (Bulk)
  • Battlefield Forge ($4-$5 / ~$4)
  • Shivan Reef ($4-$5 / ~$4.5)
  • Yavimaya Coast ($4-$5 / ~$4)
Near hits. (Prices that are almost in the  range of the speculated price, with a range difference of $1-2)
  • Liliana Vess ($8 / $10)
  • Chandra, Pyromaster ($5-$10 / $7)
  • Soul of Zendikar ($2-$3 / ~$1)
  • Resolute Archangel ($1-3 / bulk)
  • Hornet Nest (Bulk / $1.5) 
  • Hornet Queen (Bulk to $1 / ~$1.3)
  • Genesis Hydra ($1- $4 / $3)
  • Yisan, the Wanderer Bard (Bulk / $1.3)
  • Kalonian Twingrove (Bulk to $1 / Bulk)
  • Scuttling Doom Engine (~$3 / ~$4.7)
  • Sliver Hive (~$5 / ~$3.5)
  • Llanowar Wastes ($4-$5 / $6)
Miss. (Prices that are completely out of range) 
  • Nissa, Worldwaker ($30 / $45)
  • Garruk, Apex Predator ($8 / $18)
  • Soul of Theros ($4-$5 / ~$2)
  • Soul of New Phyrexia (~$10 - $12 / $5)
  • Sliver Hivelord ($2-$3 / $10)
  • Perilous Vault ($6 / ~$3)
  • Return to the Ranks ($4 / bulk)
  • Aetherspouts ($4-$5 / bulk)
  • Chasm Stalker (Bulk / ~$3.7) [foil $11.8]
  • Chief Engineer (Bulk / $1.6)
  • Polymorphist's Jest (Bulk - $1 / ~$2.9)
  • Cruel Sadist ($2-$3 / Bulk)
  • Waste Not ($2 / ~$3.8)
  • Goblin Rabblemaster ($3-$6 / ~$13)
  • Chord of Calling ($25 / $8)
  • Urborg, Tomb of Yawgmoth ($10-$15 / $5)
  • Caves of Koilos ($4-$5 / ~$2.5)
Why you fly so high?!~~
It is perhaps because of my lack of exposure in standard format that I am unable to identify the standard chase rares like Nissa, Worldwaker. Looking at both sets, It's clear as to why I am working with bulk rares more rather than the chase rares. I am able to spot the bulk rares better than trying to identify chase rares. I admit that the research for some of the cards is not as deep as I hoped. 

Most of the cards that I anticipated to rise and ended up went up higher than expected, I had my reservations. I knew the cards would rise, but I didn't reflect it in my own review as for some, I did not anticipate the rise to be so fast. Other cases, the cards, to me, are unplayable for modern format, but I failed to recognise the impact of standard for these cards. As mentioned, my lack of exposure in standard constructed format prevents me from knowing the chase rares for standard.

In any case, this is a good gauge to see how are my analytical skills and whether I have improved as a whole. Basing on the results, it does appear that I still have much to work on. My time to do research for each article is quite limited and I have to learn to gather and process information faster. I think that's a good skill applicable to my own studies as well.

One thing for sure is that I will continue on expanding my collection of bulk rares and trade/bulk accordingly. As I can identify the bulks better, those that are not in the bulk list, I can assume the rest are better off to be non-bulk rares and handle them accordingly. I think it is a good start off point. A good point to start off fresh and new again to look at my Inventory and trading.

There are actually some cards that wasn't reflected in my later judgment of those cards as I haven't written another article for financial and speculation aspects. I haven't had the chance to write another financial analysis article simply because my trades are quite low in number due to my priorities in my studies. I will look into writing financial articles but with my limited knowledge in financial concepts, I can only take these articles in another perspective.

Another point as to why I don't write financial analysis articles is because I don't want my blog to be yet another blog that does financial articles, predicting trends. It's still a blog afterall and I want to keep it unique to my style of writing and perspectives.

That's all I have so far. I'm still in the process of clearing up time from my studies to do the "Featured Shop" Article. Hopefully I can get it out early next month! As always, there are more content in the draft page and I am uploading them soon! Mean time, stay tuned! Subscribe or follow me to receive the latest updates!

Thursday, September 18, 2014

Exploring the Khans: [First Look!]




The Wedges
credits: http://mtg-realm.blogspot.sg/2014/08/khans-of-tarkir-art.html

RWB (Red/White/Black) ---------- Mardu Horde
BUG (Black/Blue/Green) ---------- Sultai Brood
GBW (Green/Black/White) ---------- Abzan Houses
UWR (Blue/White/Red) ---------- Jeskai Way
RUG (Red/Blue/Green) ---------- Temur Frontier

So here we are, the 5 wedge colours with the respective official names. Tell me I'm not the only one not used to the new names? Though I admit calling UWR, "Jeskai" seems cool, and respectively the other wedges their respective names, it's gonna take awhile before I get used to it. 

The interesting thing is that now, the wedges also have an awesome logo to go with! I don't think the Shards colours had one.. So kudos to the research and design teams! Great job at the development of the Wedges to give them a strong profile and flavour to the colours! (Admittedly, I think the flavour will fit more based on the Khans of Tarkir storyline, but who cares!)
I initially wanted to do another post before this, discussing on the other spoilers that were spoilt along the way, but I decided against the idea and just focus on one proper article instead. Hence, In continuation and referring from my previous article, what I mentioned then, and in comparison to what was spoilt, it's mostly in line. Well, almost... 

Firstly, let's take a look at the mechanics!!!

Returning Mechanics:
  • Morph
  • Delve
I didn't have much chance to play around with Morph and Delve, but in my minimal experience, I quite like Morph a lot. Only thing is that just hope that the opponent don't bolt your morph creatures... That's pretty darn sad actually. But, actually being able to activate Morph with its powerful abilities, it's actually worth the effort to protect most of them. The good thing about Morph ability is that it's rather good in early and in late game draws. Draw them too early? Morph! Draw them in later game? Either choice of Morphing them or hard-casting them! It's still good!

Delve on the other hand works by abusing your spare resources in the graveyard to cheapen the cost of your casting spell. Ideally, it's a good thing, but with the amount of graveyard hates running around in constructed formats, it wouldn't be a surprise that Delve may not see as much appearance as many anticipated. Then again, I'm speaking in the modern format, not so sure what Standard constructed will have for hates. In the latter, The grave hates are significantly lesser, so yes, maybe it would see some play in standard. Apparently, this mechanic will be centred around the Sultai clan.

New Mechanics
  • Raid
  • Outlast
  • Prowess
  • Ferocious


Okay, let's start off with the first new mechanic: Raid. Raid is quite similar to Bloodthirst, but the former is slightly easier to activate. In limited it's actually quite powerful given that 90% of the time, it's just a matter of who can bring out a bigger creature to beat. Hence, taking advantage of this, the Raid mechanic would likely to be a limited all-star. 
In constructed play, it's going to test the players' use of the second main phases to build up and play accordingly to ensure the Raid mechanic aids to continue to pressure the board after they pass their turn. Honestly speaking however, I don't see Raid to be breaking the format alone. It will be used in certain decks as a synergy or in-addition to. Not really something that will be as impactful as it will be in limited.


Outlast mechanic, IMO, is strictly a limited format mechanic. Even then, it will only shine in late-game. The good thing for Outlast mechanic is that if you have excess mana to sink in, it's a great sinker to sink your excess mana. However, as much as in ideal cases goes, we usually would rather play a bigger threat when possible. Also, Outlast  doesn't impact the board as much as an extra creature. A bigger creature is definitely a threat, yes, but having two bodies is far much better than having one.




The Jeskai's Way is Prowess. I think the joke and relation of this clan to the Kungfu Pandas got quite stale already right? I mean... everyone is Kungfu Fightning!~
Okay, back to topic. Prowess is a mechanic that denotes explosiveness. Look at it! 
"Whenever you cast a non-creature spell, this creature gets +1/+1 until end of turn." 
Essentially, any other spells other than a creature will grant them a buff! On top of that, look at the colours they are in! U/R decks! This MAY be the supporting cards for Delver to rise back up in Modern, U/R midrange? Why not? Drop them and couple them with counterspells and burns, you actually get a pretty explosive deck. 
That said, Limited and constructed will definitely see play with the Prowess mechanic. It's one of those mechanic that is seemingly underrated until you actually play it. How good it is? Please don't forget that Heroic and Strive are still in standard constructed.


Ferocious is one interesting mechanic. I love/hate this mechanic and it is very situational on the card and your board state. Not all decks can fulfill the "power 4 or greater" clause and hence results in basically just using the card for half of its potential. As said, depending on the card, it's either good or bad just as itself. 
Yes, for sure it will see constructed play. Standard G/R/x Monsters or GW aggro would be the few decks to start picking these cards up. Maybe some other form of Midrange decks that will spring up and also start to see play.

Because this set is so awesome, here are my Top 15 Picks (instead of 10) for Khans of Tarkir! (Again, in no particular order!)

Ascendancy Cycle


To start off the top 15 picks, the Ascendancy cycle is a bunch of cards that will be left in the bulk pile, which are really good picks for EDH and casual decks IMO, or are beckoning to be made around them; well I mean casual and EDH decks will pick them up, but I won't say for constructed. Even for limited, I'd say they may not be first picks. They aren't exactly bombs, more of cards to support the deck rather than it's a wincon by itself.
Nevertheless, the artwork for all the 5 Ascendancy cards looks awesome and they really give the feel of the unity and power in the various tribes! Other than that, I won't really think it's a chase rare of any kind. Sure, it hits devotion count, but I don't think it is solely for that people will run the Ascendency. The abilities are relevant, but maybe not for the format as it is now.


Charms Cycle


You remembered how awesome Azorius Charm was? Or maybe Bant Charm? Yes? No? Anyway, these utility cards are one of the top favourites for me as they give so much functions out from a single cost.
I'm sure that these cards will follow the trend as seen in RTR and Alara charms. They'll hover around $1 a piece, and most likely will stay there for a long time. (Boros Charm is obscenely powerful, so it's an outlier.) The foils will be a chase for the EDH fanatics. Personally, I favor Abzan and Jeskai Charms more. The others will get some love, but it will really see the performance. Nevertheless, one Foil Abzan Charm please!


Khans Cycle



  • Anafenza, the Foremost
    Remember Loxodon Smiter and how he caused mayhem? Well, Anafenza is going to be a lot worse. Sure, she can be countered and all, but if for the fact that she remains on board, she is going to push and the pressure will be more and more difficult to handle. She hates on the graveyard, which is nice in Modern (Not really... I'm running a reanimator deck still..). Yes, She may see play in Modern in Abzan (JUNK) midrange. Constructed, needless to say, she will be one of the most important creatures as a core body for similar decks. 
  • Narset, Enlightened Master
    Is it just me or she is a Commander that Jeskai needs but don't deserve? No seriously! She, as a commander, is really incredibly sick! Once she attacks, you get to cast anything from the 4 cards exiled for free is really a powerful ability in EDH!
    I don't really think she will see heavy play in constructed, but she is rather viable still. Well, we can still hope and brew that deck!
  • Sidisi, Brood Tyrant
    You know, when I try to give a brief description on how powerful she is, there are TONS of ways which I can abuse her in that colour. She is just too flexible as a card and really, she is asking to be played around her abilities. I, for one, would. Her abilities are rather incredible and her wedge colours does have support in reanimating creatures or abusing the graveyard.
    I won't see her as viable in constructed as I view her in EDH, but I could be wrong. In my mind, I can really break her in EDH, but not so much in Modern or Standard.
  • Zurgo, Helmaster
    This was the poster-boy as the first few to be spoiled. The card in general isn't bad and is definitely a limited all-star. Zurgo packs a punch to be indestructible on my combat phases and as well as being able to buff up if he successfully kills a creature. It is, however, not viable in constructed. He may be insane in combat, but unless there are ways to protect him outside of combat, he is quite fragile for 5 mana. I personally also won't see him in as much play in EDH. He can act as a voltron commander, but there are not much cards that will support him well in the format.  
  • Surrak Dragonclaw
    Do you actually know how sick is this guy? Whether in EDH or in constructed, this guy is really pushing the limits of fairness. Having him with flash, unable to be countered is bad enough. Now OTHER creatures are uncounterable? That's going to be a sick nightmare to control guys! Oh, that trample clause is just cherry on top. Have fun playing with him in standard and EDH as this guy is going into my Nope-ville...
    Who am I kidding, this card is insane! I love this card!


Utter End

One word to describe this card. This card is SICK.....
I can go on and on about how this card is sick and crazily powerful, but I guess you know my point; exiling any nonland permanent in EDH is like a Masterball in Pokemon. 1 card, 1 shot, remove. Except that we have plenty more in EDH and means to get it back. You get the drift..
Sometimes the card doesn't need a lot of text to make it obscene. Just the minimal words will do fine. Just like Counterspell.

Thousand Winds

This is a good example as why the return of Morph Mechanic is not to be underrated. Even when it's going at a bulk rare at the point of writing, but there is potential to be seen in certain decks and if done well, it's really devestating. EDH would scream for this as a control card; Constructed is currently overwhelmed with a lot of potential finishers. Having able to Morph and activate its second ability, it's not just game-breaking to see a 5/6 flyer suddenly, but is also for the fact that it returns tapped creatures. 
The draw back is that it only returns tapped creatures and at the curve of 7 mana, I think there are better finishers in formats. If you find a way to tap down everything and then Morph, the achievement unlocked for messing your opponent that badly is sweet. 
    Sorin, Solemn Visitor

    I think someone in the design team is either a fan of Sorin or tokens in general. Sorin, Lord of Innistrad is a crazy planeswalker for any token deck. (Elspeth Tirel is actually a close match for the title as well) Here, is not exactly an upgrade or a worse version of Sorin, Lord of Innistrad. I'd say it really depends on what you want from the deck. If you are somewhat on the more offensive strategy, that another token doesn't make a difference to your board, go for this! If you are more disruptive, Sorin, Lord of Innistrad is the guy you are looking for!
    I discussed in great detail in this post here on my thoughts on BW tokens in general. You can go ahead and read it in the link. The thing is this version of sorin doesn't aim to produce a token immediately, but gives your creatures a small buff and lifegain to sustain the fight. the token produced is a strict upgrade from Sorin, Lord of Innistrad's vampire token and yes, the -2 ability is worth it. The Ultimate ability however.... let's just say Sorin, Lord of Innistrad is better at nuking the board when needed. I don't really think he will see as much play as what we saw in Innistrad block. Also, BW token decks have the other 2 competing for the planeswalker slot. Another guy into the competition is going to make the competition stiffer. Anycase, I still love this guy.

    Adamant Negation
    Stubborn Denial

    This is not a functional reprint of Spell Pierce and neither does it aim to be. It may be meant to be the 5th-8th Spell Pierce that in late game, it becomes a 1-mana Counterspell. I mean, given that you do have a 4-powered creature on board, it becomes the one of the most powerful Counterspell printed. I do like the idea of having a counter-spell that scales into late game. 
    Personally, I am picking up a playset to keep. It definitely will see constructed play. Control decks most likely would play it as a playset or maybe 3 pieces. There isn't much good counter-spells around other than Dissipate/Dissolve and Negate ... So it does have some room to be played.


    Kheru Lichlord


    TL;DR, pay the cost, get a creature back from graveyard at random and it gets flying, trample and haste. After that, exile it. This card goes two ways, either get chucked in a Mimeoplasm EDH and become a beast, or have someone try and try to break this card in Constructed. Either way, it's a pain in the ass with Whip of Erebos and Sidisi, Brood Tyrant.


    Raksaha Deathdealer

    Decent card that will see some constructed play. Raksaha is an incredibly balanced card that really deserves some attention. 2 mana-2/2 is already a very good card on its own. having additional 2 abilities, one mana sinker and another as a regenerative ability, this card poses a huge threat in early and late game. 
    The sinker ability, giving the +2/+2 buff, scales well and accordingly to the pace of the game. Given that we also have accelerators in the green colour, sinking the ability once and having spare to regenerate this guy is not a wish-land. It is possible! It would see the trend how Lotleth Troll or Loxodon Smiter would face; a decent pack price card and may just hover around there for the entire time it see standard play. However, I'm betting it may go slightly higher than that.


    Winterflame

    I am a sucker for utility. If the card offers me a good amount of utility, I will take a very good look at it and try to defend it. This card is more restricted than it seems. Having that 3 mana to Tap and deal 2 damage, it's fairly good in certain conditions and will see play in both limited and Standard Constructed. Much like a more restricted Electrolyze. Instead of drawing a card, you Tap a creature. It will be a good debate as to which would be more viable, but I still think Electrolyze would be a better option in Modern constructed. Of course, for Standard, this is the closest thing you get to Electrolyze.

    Gurmag Swiftwing


    The thing about uncommon creatures is that they can be obscenely powerful, and in most cases, trashed. Here, we have an incredibly balanced creature. for 2 mana, I get a 1/2 with flying, haste and first strike. It's a good deal, but if for the fact that if it's a 2/1, it will be crazily broken. Also, any buffs on this guy in limited will be a great idea actually.
    No, it's not something on my pick-up list however. it's great as a limited bomb, but pretty much mediocre in constructed formats.


    Villanious Wealth

    The casual and EDH appeal on this card is really high! When I first read this card, I literally dropped my jaw. Take a look at Genesis Wave and see the similarities. This card is seriously a powerful mana sinker in limited and in constructed as well. It can practically act as a finisher by itself. If not, it can easily turn tables around with the amount of targets it hits. So long as it isn't land, I can play it for free if it is within the X range. The price trend of this most likely would follow Genesis Wave due to its casual appeal.

    Hooded Hydra

    Another reason why I should love Morph more than I do now. Any G/x decks playing midrange or aggro will definitely see him in play or if not Polukranos. This card allows certain flexibility as what I mentioned earlier in the post, that Morph gives me the option to have it cast early for the Morph ability and reap the rewards later, or hard-cast it later to see effects in a different form. This card does appeal to me in casual and in constructed. In limited, it's definitely a draft bomb that should not be trifled with.


    Sarkan, the Dragonspeaker

    Where do I begin... for 5 mana, a 4-loyalty planeswalker is more than balanced. Sarkan is immediately the chase mythic of the set. All of his ability is very relevant in whichever format he will be seen. I personally think that he is very viable in both Standard and Modern constructed.
    His +1 ability is basically saying I have a 4/4 indestructible dragon. -2 ability is a freak'n Flame Slash! You know how that people always say "this and that dies to bolt" This may define the new era of a creature with toughness of 4 may not be as safe as ever. His ultimate ability may seem underwhelming at first. But, consider this, at that point of the game, I don't actually need a hand size. I just want answers. If I can dig through my library faster, I get my threats, spells and removals faster than my opponent in top-decking wars. Also, most of the time, I can get rid of dead draw and get out the next relevant card faster.
    I personally think that Sarkhan will see play in a lot of current top-contender decks like Modern Jund, Standard Jund, R/G/x Monsters, R/x aggro, etc. 


    Fetchlands!

    Holy smokes!! This is THE BEST present Wizards of the Coast have given to MTG players be far! No, it's not the Tarmogoyf reprint (That's the second best), it beats Return to Ravnica and Innistrad Blocks (Actually... Maybe this is the second best thing as far as I know), It's the return of Onslaught Fetchlands!

    Flashback check! I was ALMOST right!
    While at the point of writing this article, it's no longer spoilers, but it's sure a great piece of news to see it in print. I'm pretty sure that's what Wizards meant, when mentioning they are bringing back something that players have always wanted.

    Well, I did point out that the reprint of Onslaught or Zendikar Fetchlands to be a very hot topic and I actually didn't emphasized, but in offline conversations, I had done my analysis and claimed that Onslaught fetches are the ones that are likely to see the reprint over Zendikar Fetchlands for the fact that the former is almost 12 years before seeing a reprint, and the latter is only about 5. Yes, I'd still rather see Tarmogoyf reprinted. It's too expensive! But, I digress.

    Yay for Fetchlands!

    Lastly, Check out the screenshot below, or go to mythicspoilers.com for the visual spoilers:

    I don't know about you, but I'm still claiming part my initial specs to be right. Tri-lands are there for the colour fixers and the inclusion of the Refuges in all 10 colour combinations are really going to see some powerful manabases. Well, at least for the fact that they come into play tapped... Honestly, with these reprinted as commons, are Scrylands going to be taking hits or still maintain as the most important dual lands in Standard Constructed right now? My guess is the latter, scry is still very important in standard; they don't have much filter/draw mechanisms other than scry at the moment. 

    That's all for now, enjoy the Pre-release and let me know which card got you hyped for this set! 

    Wednesday, September 10, 2014

    Looking Beyond the Album

    If you actually scroll back and read my older posts, you would realize I have dedicated a few posts talking about my strategies in trading and what to invest in. Eventually, I stopped doing those as I pretty much couldn't follow my own advice and have made several mistakes which will be going to cost me months, maybe possibly years to recover from it. No, I'm not talking about the booster spree problem which I brought up.
    1. I sold my deck.
      It's not really a mistake by choice; I gave up chasing Tarmogoyf and the deck will not be at its optimal without it. I had a really good Bant deck and I enjoyed playing the deck. It functions like a bruiser, dealing insane amount of damage per turns consistently with Geist of Saint Traft. The whole deck revolves around him. Until I needed Tarmogoyf to complete the deck. I wasn't sure at that time if I wanted to spend another $1000 just to get the cards I need to complete. and hence, I sold the deck for that price.
      Looking back, sure it was a wise decision, having that I had extra the money. But, what I actually did with the money is not something I am comfortable to disclose here. No, it's nothing illegal, but it's just something that I look at myself and will forever kick myself for doing it.
    2. I started a near-impossible collection
      I was beyond my head when I decided to start a foil Planeswalker collection. The idea was to collect EVERY single Planeswalker with the different arts on it. So yes, I just needed 1 JTMS; yes, SDCC prints were also in the thought list. The justification was that foil Planeswalkers are more valued over the non-foiled ones as the former tends to see lesser reprints than the non-foiled ones. Actually when I think about it now, it does not make sense other than the scarcity of the foiled Planeswalkers. On the bright side, the reprints will mostly have alternate arts. The core set ones are the ones that will see the most reprints; I don't usually aim for those as priority. The expansions sets are the ones (Planeswalkers) that have the investment value.
      However, I was over-confident. My budget constraints could not (never) support such a project. After 3 months of hunting and budgeting, I gave up with the idea. It's those kind of ideas that should never have been conceived in the first place.
      Secondly, the rate which Planeswalkers are being introduced, I could not keep up and have to wait for their post-rotations to swipe them. As mentioned, due to budget constrains, I am unable to do so and will be lagging further behind with the change of the expansions' structures and rotation of  the format.
    3. There wasn't a clear goal in the end.
      If you happen to read my older posts (around March - April) periods, you'll realize the content of the posts are very different. I started out the blog as a personal entry for each trade and wanted to evaluate if it was a good trade and/or how should I improve overall.
      Also, the posts also covers my attempts to speculate cards and determine which I should buy for immediate resale, which are for investments. Clearly my own advice didn't work out well enough for me to see profits. As back to point 2, my budgeted and actual spending is way off from expected. (I'll post a full analysis when the rotation hits!)
    4. In the rush for the dollar now, I gave up the thousands from future.
      This is a very important lesson I have learnt in the past couple of months. While trying to figure a way to make money, it instead cost me time, money and if they are equated to my value as a stock share, I would have become a bear market stock.
      In the rush to make a quick dollar profit here and there, I have lost myself to my own advice. Trying to rectify my own mistakes while giving advice to others or myself is just plain irony. In the mad rush in trying to get something, I plunged myself into the red for almost every month in the first half of the year. The saddest thing was that I gained nothing out from it. It's not like I spent hundreds on cards that actually will grow in value or of some usage for my decks. In the end, I actually wasted the money on nothing.

    The mistakes I made are not exactly big mistakes from the point that I'm still in a controlled environment; I did not take loans, I still get allowances and I still do save at times to ensure I have some savings my debts are basically for that month and will be wrote off once I get my allowance. However, I cannot keep up at this and it is for the fact that I am allowing myself to think like this, that's why I keep plunging myself in the red. Looking at how I manage my finances now, that is a true reflection on how I am going to manage my finances in the future if I don't change. By then, the outlook of real debts or inability to pay my utility or rent upkeep is definitely the real scare.

    In short, I have to change. I have to change my thinking, my management methods in my finances. Looking beyond the album to see how my finances is managed is very crucial. In my earlier posts, I mentioned about the problem of myself cracking open packs and blowing out huge amounts at a single spree is the main factor. While I agree that is still a very important factor, my perception of my finances is also another issue to be addressed;

    • Money can be pooled from next month. I'll cover up the savings for this month by the next.
    • I'll spend $X now, but with my budget being $Y, I'll roll over the savings to cover up the difference.
    • That couple of pieces added up don't make a difference to my overall budgeted expenditure. My savings will cover them up.
    Just looking by the 3 sentences above, what do you think? It's actually an infinite loop that results in no savings or actual finance management! First point denotes that I can take the money for next month as an advancement, which I'll use now. I'll reimburse the budgeted savings for this month from the next month's allowance. Second point denotes that I'll spend more than what I have allocated my budget for, which then my savings will cover up the difference. This way, I can write off the excess and still consider myself within budget. Third point states that the many little sums won't add up to overall expenditure. The savings will cover them up. So in the end, where exactly is my savings?

    The point of the post is to point out to myself and as well as to other readers the importance of a strict financial/budget planning. Plan it out thoroughly make sure you stick to it. This is the biggest mistake that I have made while trying to pursue plans and investment strategies to grow my money. Like I mentioned in this article, and also, in this one; I have to close the taps. Back then, it was my attitude towards trading and spending. Looking back, the more pressing issue I should have  resolved first was this one. It's not too late to resolve the issues, but as I said, this is one mistake that I will take months, possibly years to really get out of that immature thinking.


    Personally, I have taken steps of my own  to resolve this. But, it's going to take more than just stricter planning of budgets and allocation for savings that will see my financed stabilized. When are in the market, we tend to forget the many little things that are crucial in success of our endeavors. I personally have been through enough to tell myself, "Stop! Step back and look! You're doing it all wrong!"

    I actually used to think that it's just my trading tactics and skill that will eventually earn me the money. For a while, I kept focused on reorganizing my inventory and finding means and ways to increase my sales reach. I actually even thought of going global!
    While for the above is true to an extend, I implore you to reconsider your priorities when trading if you think that is the most important factor to see your earnings. It's never just the front-line that is the most important. It's always the things that we do behind the front-line that will determine the success of anything.

    For this, the actual financial planning is the most important factor. In a silver lining, that is one expensive lesson I have learned for this year, and it's definitely the most important lesson.

    Sunday, September 07, 2014

    Modern Deck Analysis: BW Tokens!

    This article to the series is slightly different. I didn't have the chance to play the event due to budget constraints. Instead, I would like to dive into a detailed analysis of a deck and how the deck, in my opinion, should function. Fair warning, all opinions and thoughts are entitled to each and everyone, hence, whatever I post in the following article is strictly to my own opinions.

    I'd clearly state that the analysis of the deck strictly targets the mainboard, and is by my own opinion that what cards are best for the deck in the mainboard. 

    Note that I did not include sideboard for the sake to just concentrate on the main 60. There are many sideboard options and I cannot address them individually. But, I would agree that most of the common  suggestions in many decks are viable and they are meta-dependent; so meta calls for the necessary changes. 

    Thirdly, the deck I'm presenting is to an extend, a workable deck. But, it is NOT, I repeat, not the best deck out there. Again, meta-calls is very important and the necessary changes to your own decks are strictly to your professional opinion and judgment. I'm in no way or in no intention to criticize others.
    Deck: BW Tokens

    As much as I want to keep it a secret, I am an avid fan of token decks. I love spamming tokens to create an army and induce fear with my mass army. Yea, come to think about it, I'm pretty much like a dictator... not.

    As far as technical experience counts, I haven't actually played token decks in sanctioned events like FNMs, but I do play them on a casual level and I do own the following token decks; some were in the past, the more recent would be my active EDH deck.
    • Mono-Green Elves (Casual)
    • Ghave, Guru of Spores (EDH)
    • BW tokens <Shelved>(Modern)

    I personally think that a good BW Token deck runs as a semi-reactive Tempo/Aggro build. Yes, I said Tempo. But, do not be mistaken as the same tempo of card advantage/counterspells kind of tempo as commonly referred. I talk more about this later.

    Firstly, my "Ideal" decklist for BW Tokens:


    To kick off the discussion, I cover them by different headings for the different aspects of the deck.

    General Strategy

    As I mentioned, a good BW Token deck runs as a semi-reactive Tempo/Aggro build. The idea of the deck is simple; build up an army of tokens and smash! But, realistically speaking, we have a whole lot of threats that can and will easily kill off our tokens. 

    This is my take on the general strategy of the BW tokens. Disruption will always come into my mind in the early to midgame. Why? Token decks gain the advantage of having more bodies over a single card. I only need to resolve 1 token spawn card to get at least 2 bodies. 1 buff card + 1 token card easily deals 4 damage at minimum. that's already 20% of the opponents life gone. Going by the ratio of effectiveness, I actually think it's pretty effective!

    Now, the fine line to know when to be reactive in my disruption and removals and when to be aggressive is based on practice. It will become a gut feel that you know you can dominate the board with your tokens and easily buff them with your enchantments or Zealous Persecution.

    When going aggressive, the common mistake is to over-commit the board. Well, admit it. We can get carried away. I know I will; next thing is a board-wipe will tilt the deck. Optimally, 2-4 token creatures at a time will suffice. 2 is due to the nature of cards we are playing, each time we play it, we will see at least 2 creatures. 4 at max is that we would want to activate Windbrisk Heights. Maybe the last guy would be a blocker if necessary or the vital turning point for the deck.

    From the point above, this is where disruption comes in handy; It's important to note that the disruption is not to just plainly disrupting the opponents for the sake of having the cards. The point of disruption is that if I were to plan out my attacks at a certain turn, I have to be sure that on that turn and next, the opponent do not have means to disrupt to my plans. My all out attack must not be the turning point for my opponent to counter-attack. Also, the use of disruption is to ensure that we gain advantage from the quantity of cards we can throw out. Numbers is a critical factor for the deck. 

    The plan of buffing the tokens is essential. Buff them as soon as possible and try to keep them at a minimal 2/2 body. The threat of 2/2 is obviously better than 1/1, but it's not just about the threat, but is also because of the survivability of the tokens. They may not avoid bolt, but they sure avoid a lot of other overlooked things at being a 2/2. 

    You can swing and keep the pressure with just 1 token if needed. Not necessarily that token deck must always be full of creatures and attacking with a whole army. The main thing is to always remember that the deck is more resilient than what many people think. Think, manipulate their options, and go offensive whenever possible.

    Deck Components

    Land Base

    Land base is fairly straightforward. The lands are mainly there to thin the deck and fix the colours. Some special utilities are present, but at minimal.


    • 4 Marsh Flats + 4 Godless Shrine 
      The primary core that fixes your mana colours. The fetchlands also becomes a method to thin the deck. Some may argue that more than 4 fetches are needed. I personally think that 4 would suffice. 
      If really needed to go into such, the maximum of 6 Fetches would be included. But, do note that while you thin your deck faster, you are doing it at the expense of your life. Also, the reason why I mentioned 4 is enough is because Ghost Quarters can be thought as Fetchlands.
    • 2 Isolated Chapel
      Checklands are never bad. Too many is clunky though. I found that 2 is a sweet spot.
    • 1 Fetid Heath
      More filters? Sure! But 1 is enough. Excess becomes redundant and it becomes more of a hassle than a help.
    • 2 Windbrisk Heights
      Older decklists will say run 4. But, being an aggressive deck as the core, we cannot afford too many lands that comes into play tapped. It disrupts our tempo of play. Especially in the first 3 turns, which can greatly affect your odds of winning.
    • 2 Ghost Quarters
      Hits Tron lands, Manlands, etc. A good Land-based removal and it actually helps to filter colours and thin the lands! This is actually my 5th and 6th fetchlands.
    • 1 Vault of the Archangel
      Tertiary win con. Overlooked many times by opponents. Giving your creatures Lifelink/Deathtouch can really change games. 1-off is enough. Excess will become redundant.
    Token Spawns
    The Core of the deck. That's why we are playing deck in the first place.


    • 4 Lingering Souls
      Probably the best token card ever printed. A powerful 3-mana card, giving 2 tokens and the ability to flashback for another 2. It's a great card! Also, giving the colour of the casting cost, it's very easy to cast and flashback. It's also go very useful card as a recovery tool after a board-wipe.

    • 4 Spectral Procession
      I once had a friend coming up to me and asked me to take an opinion of his Token deck. The first thing I pointed out was, "why wasn't there any Spectral Procession?" He told me that trying to hit 3 white source is difficult. I told him to forget about playing the deck. 
      Lingering souls may take the spot of the best token card, but Spectral Procession IS THE MOST IMPORTANT card in the deck. 1 card generating 3 flying tokens at irregardless the casting cost of 3-5 is always good! I cannot express how important this card is. This must be a 4-off. Anything less is bust.

    • 4 Raise the Alarm
      Instant speed at 2 mana to give 2 bodies, it's a no brainer that this is a 4-off. A good card to be drawn in both early and late game. It's a simple card that is just good at what it does. Just consider this as a 2 mana instant speed creature on 2 bodies; you can flash them in as blockers, or at opponent's end of turn, cast that and upon resolution, you have 2 more attackers as pressure!

    Buffs
    Buffs come mainly as Enchantments; Honor of the Pure, Intangible Virtue, etc. They are the ones responsible to maximize the token's P/T and be as threatening as possible in the numbers. Both quantity and stats-wise.
    • 3 Honor of the Pure
    • 2 Intangible Virtue
      Honestly it really doesn't matter in the numbers and their combination, but my preference is as shown. Because I run a lot of white; well, actually mostly white, Honor of the Pure becomes the main card. Intangible Virtue gives only the buff on the Tokens, but thing is that having vigilance means that you get to attack and block without hesitation. Also, 4 seems underwhelming, while 8 is too much. I would want to have about 2 in a game and also in my opening hand. I'll leave it at 5 as the slot permits. Anything more or less seems to be too much or too little.
      This forms the necessary backbone to aid our creatures to become bigger and more powerful as threats. An ant is no threat, but an army of ants does some serious damage. Likewise, having a chopstick is easily broken, but not with a bundle of them. My point is that having a board of 1/1 tokens are easily rid off. But getting them to reach the size of 2/2 or 3/3s are considerably threatening. If a single large creature is an immediate target by most opponents due to their sheer size and threat, imagine what slightly smaller, but slightly more abundant in numbers can do.

    • 4 Zealous Persecution
      Another underrated card in the deck. The two sides of the this card's ability can really help change the game for us. Essentially, it can make and break game by itself. I mean with the tokens on board will be nice, but if necessary, it makes combat damage a little less painful for a turn, and that minute life saved can save you a turn later in most games.
      The thing about Zealous Persecution is that it is the 5th-8th buff card that the token decks lacked. In the older builds with 4-off Honor of the Pures and Intangible Virtues, the deck is clunky and at times, we want that extra reach in combat. Having the enchantment buffs makes the opponents prepared and planned; they know what to expect, but with an instant speed buff like this, it's usually unexpected. And, even if that is expected, you can bait off a counter-spell which may land you in some other strategies to put you in the edge. The point is that 4-off seems overkill at first, but I personally think that this card deserves more attention in this deck.
      Plus side, this card lets you survive 1 turn against Splintered Twin match-ups. (Not Kiki though...)

    Support
    • 4 Inquisition of Kozilek
    • 1 Thoughtseize
      Both hits different targets, but they do the same thing; disruption. The point to look at them as methods to ensure you and your tokens stays alive! I know most approach this as a method to slow them down, but think about this, most other decks that run for this purpose have additional means to ensure the opponents will not catch up to their tempo; They have counters, discards and maybe even manipulation strategies to keep you behind in resources. Look back at the deck, do we have any of these? No.
      It's best to look as methods to ensure we get our tokens out, and we keep them alive. The disruptions are not per say, disrupting the opponent's tempo. We are essentially disrupting the opponent to prevent them from disrupting us. The first 3 turns in modern is crucial. If we can stop their plans to remove our threats in the next turn or so they are behind. This fulfills the common understanding of the cards' abilities. If you look at the general picture, it's the same thing, but look closer at how and when to use, it becomes a card that disrupts opponents, but does nothing to protect your key cards, or it becomes a card that may require you to invest some resources to save your game.
    • 3 Path to Exile
      Arguably the best removal in Modern Format. So what's the reason not to add 4 into any white deck? But, the draw back is this, you ramp your opponent's mana base. The thing is this, ramp-ing your opponent's mana base is going to be counter-productive against the disruptive plans in certain games. While it is a very powerful spell, it is a double-edge sword if used unwisely. 3 pieces will suffice to ensure you mostly will have the removal, but not to the point of having it abusing the abundance.


    • 1 Elspeth Tirel
      I initially have some reservations about using Elspeth Tirel; she is slower than Sorin, Lord of Innistrad, which the latter gives tokens, buffs them and just that coupled that  Sorin, Lord of Innistrad is a 4 CMC Planeswalker is a very good reason to run the latter.
      However, at a closer look, Elspeth Tirel gives something that  Sorin, Lord of Innistrad lacks; Support. She supports the deck by sustaining your life total. the 2 life net off is very similar to how Kitchen finks annoys most red decks. The difference in that 2 life is very important; especially in such fast format, every life count! Now the thing is that Elspeth Tirel nets off a good amount of life, say around 2 or 4 life per turn, that is actually enough to negate quite a bit of damage per turn. The race against your opponents may be sustained by just that bit of life. Again, every life count.
      If we were to compare both token spawn ability, Elspeth Tirel generates 3 tokens at once, while Sorin gives 1 token with lifelink. If we play by the numbers game, Elspeth gives a better board dominance than Sorin, while  Sorin, Lord of Innistrad would give a better survival rate than Elspeth Tirel. However, noting that aspect is also well-covered by Elspeth Tirel, and having that many buffs as shown earlier, we can safely assume to say that Sorin is great if you are running a more disruptive build, which may have lesser buffs or support, but I feel that Elspeth Tirel is better in most cases.
      Finally, She is the fastest planeswalker to activate her ultimate ability. Giving her 1 turn-clock, she can nuke the board free of any non-Tokens. If this does not change and win you games, I don't know what does. Also, the 5 mana slot doesn't compete with, in my opinion, the other finishers in Token decks.
    • 3 Auriok Champion
      Arguably weak and irrelevant, but with the point as mentioned with Elspeth Tirel, every life counts. Make use of every opportunity to keep the life total high and with Auriok Champion, the ability will abuse all the amount of creatures entering the battlefield. As all of the token spawn cards give a good tempo of 1-for-2 bodies, the lifegain is considerably relevant. Plus side, she is already protected against red/black spells, so it's a double-threat against burn/removal spells and creatures of that colour.
    • 1 Rootborn DefensesThis would be an odd choice, but if going by the fact that combat tricks are best won by the element of surprise, this gives the best element of surprise. It saves your tokens from a lot, and I really mean a lot of wipes that can kill your deck tempo. Exiling and -x/-x would suck this card up, but I mean, look at most of the cards people are playing. "Destroy" is the main keyword around and having this as a 1-off keeps you in the element of unknown. If you pull of this once, it really crushes the opponent's train of thought. They'll be suspicious; more reserved with their strategies as they have met an unknown, the element of surprise.
      I personally seen this card in action and every time this card is drawn, it saves him games. The mass removal becomes redundant, the board-wipes can't clear anything, the token player basically gained the upper-hand to win that game.
    Finishers

    • 3 Hero of Bladehold
      My figure is that most people would argue that Brimaz, King of Oreskos deserves a mention or even the throne as a finisher. My first point would be that as a finisher, the minimum damage output that the creature can give would be the most important factor. The fact that Brimaz may enter the board a turn earlier, spawn a token to block with him and able to attack the next turn for maybe both tokens, he essentially dealt 5 damage before Hero of Bladehold can attack.
      But, let's put it this way, how many times do you really want your finisher to actually block something? If you do, does the token survive? Let's assume just raw bodies attacking, Brimaz can attack for 4 damage in that turn and another 4/5 in the next, assuming the tokens survived and he managed to attack again, we get a range of 8-10 damage within the 2 turns.
      In comparison, Hero of Bladehold resolves on a turn later, and deals 7 damage due to her battlecry ability, giving her 2 tokens spawned +1/+0. If we were to look at it this way, sure, Brimaz may have the advantage in numbers, but look again. Hero of Bladehold deals a minimum of 7 damage per turn while Brimaz does 4-5. In the longer run, Hero of Bladehold will eventually overtake Brimaz; in both situations where either then tokens survive or do not. Plus, the Battlecry ability is the one that is the deciding factor. Hero of Bladehold essentially helps to give the last push to win games. Brimaz don't. 

    Well, with that, my analysis of the BW Token deck comes to an end. Agree, disagree? Let me know in the comments and we can discuss!

    If you want to see an established primer and join in the discussion with the people there, click HERE! I'm not involved in the discussion as I don't play the deck in Modern, but this is a deck that I personally can pick it up and play it anytime.