Apologies for the delay for this post. I was busy with work and research and I needed time to organise the post before posting.
I was intending to follow the format like how I did with the rares, but as it comes to organizing the post and trying to create the content, I realized it's actually very difficult to actually pin-point what is good and what is bad for commons and uncommons. The reason is simply because these cards, will be more prominent in limited, rather than constructed. I'm not saying that they are completely unplayable in constructed; Maybe 80% may not see constructed play, but they are bombs in limited due to the vary in pool size and format limitations. I'm referring that 20% making the cut to be constructed, they have value to the cardboard. As I discussed last month in the article whether there are value in commons and uncommons, the 20% will form the backbone for most of the decks. In fact, most of the cards that are required to "glue" some of the deck to form the required synergy are the commons and uncommons.
I was intending to follow the format like how I did with the rares, but as it comes to organizing the post and trying to create the content, I realized it's actually very difficult to actually pin-point what is good and what is bad for commons and uncommons. The reason is simply because these cards, will be more prominent in limited, rather than constructed. I'm not saying that they are completely unplayable in constructed; Maybe 80% may not see constructed play, but they are bombs in limited due to the vary in pool size and format limitations. I'm referring that 20% making the cut to be constructed, they have value to the cardboard. As I discussed last month in the article whether there are value in commons and uncommons, the 20% will form the backbone for most of the decks. In fact, most of the cards that are required to "glue" some of the deck to form the required synergy are the commons and uncommons.
That being said, I'll review the cards based on the algorithm that I have created back on the post when I'm discussing on how to review whether a card may be good or bad. To recap, I mentioned that a basic analysis of the card would be determined by these 5 factors:
Underlined cards are possible cards viable for constructed.
- Is the card mainly for flavour or ability? Judging from name alone won't help. Read the ability.
- Is the card ability good?
- Cost to ability ratio?
- Has the card been reprinted? If yes, value of the card prior reprint?
- Demand and supply of card?
Underlined cards are possible cards viable for constructed.
- Accursed Spirit
- Aeronaut Tinkerer
- Amphin Pathmage
- Black Cat
- Blastfire Bolt
- Borderland Marauder
- Bronze Sable
- Carnivorous Moss-Beast
- Carrion Crow
- Centaur Courser
- Charging Rhino
- Child of Night
- Chronostutter
- Clear a Path
- Coral Barrier
- Covenant of Blood
- Crippling Blight
- Crowd's Favor
- Divination
- Divine Favor
- Divine Verdict
- Elvish Mystic
- Encrust
- Ephemeral Shields
- Eternal Thirst
- Evolving Wilds
- Festergloom
- Flesh to Dust
- Forge Devil
- Foundry Street Denizen
- Frost Lynx
- Fugitive Wizard
- Generator Servant
- Glacial Crasher
- Goblin Roughrider
- Hammerhand
- Heliod's Pilgrim
- Hunt the Weak
- Hunter's Ambush
- Hydrosurge
- Inferno Fist
- Inspired Charge
- Invasive Species
- Invisibility
- Kinsbaile Skirmisher
- Krenko's Enforcer
- Lava Axe
- Lightning Strike
- Living Totem
- Marked by Honor
- Meditation Puzzle
- Midnight Guard
- Mind Rot
- Mind Sculpt
- Miner's Bane
- Naturalize
- Necrobite
- Necromancer's Assistant
- Negate
- Netcaster Spider
- Nimbus of the Isles
- Oppressive Rays
- Oreskos Swiftclaw
- Ornithopter
- Peel from Reality
- Pillar of Light
- Plummet
- Radiant Fountain
- Raise the Alarm
- Ranger's Guile
- Razorfoot Griffin
- Research Assistant
- Rotfeaster Maggot
- Rummaging Goblin
- Runeclaw Bear
- Sanctified Charge
- Satyr Wayfinder
- Scrapyard Mongrel
- Seismic Strike
- Selfless Cathar
- Shadowcloak Vampire
- Shaman of Spring
- Siege Wurm
- Sign in Blood
- Solemn Offering
- Soulmender
- Statute of Denial
- Sungrace Pegasus
- Thundering Giant
- Tireless Missionaries
- Titanic Growth
- Torch Fiend
- Triplicate Spirits
- Typhoid Rats
- Tyrant's Machine
- Undergrowth Scavenger
- Unmake the Graves
- Verdant Haven
- Vineweft
- Void Snare
- Walking Corpse
- Wall of Fire
- Welkin Tern
- Will-Forged Golem
- Witch's Familiar
- Zof Shade
This should cover the commons for M15... The next post coming up will cover the uncommons!
No comments:
Post a Comment